Favorite Bug of the Day
As we rapidly approach our final 1.0 release at the end of this week, Gabriel and I have been bug fixing machines since RC1.
Banshee 1.0 Reviews
Last week we made the Banshee 1.0 Beta 2 release, and things are really shaping up. There was strong positive buzz around this release in particular, and we'll have RC1 out at the end of this week with some fantastic improvements.
Banshee 1.0 Alpha 3
Two weeks to the day after the fantastic Alpha 2 release, I'm pleased to announce our third and most spectacular release, quickly leading up to the final Banshee 1.0.
Banshee at LugRadio Live USA
You simply must attend LRL USA this year. It's going to be awesome. Gabriel and I will be demoing the latest Banshee goodies, there is an impressive speaker and exhibitor list that's sure to please, and I'm betting the evening social gatherings to be worth it all.
Banshee: and the second alpha rolls along
After just under two weeks of hard work, I hereby present Banshee 1.0 Alpha 2!
Banshee 1.0 Alpha 1
It is my immense pleasure to announce the first preview release of the next generation of Banshee. This Banshee 1.0 Alpha 1 release is a culmination of so much work by so many awesome contributors.
Software EQ in Banshee
A wonderful patch just landed in Banshee trunk, revived by Alexander Hixon that adds software equalization support -- the typical 10-band deal with a pre-amp. We had added most of what was necessary for this about 1.5 years ago, but never got around to finishing it. Ivan Zlatev did much of the player engine work at the time and actually started the effort, I did much of the UI work, and Alexander has revived it all for our new codebase in trunk.
Banshee and openSUSE 11
I had the privilege this morning of being the guest "speaker" for the multimedia-themed openSUSE GNOME community meeting where I discussed some of the high level plans for the future of Banshee and what that may mean for openSUSE 11.
How could I forget?
It was brought to my attention this evening that something rather critical was missing from my Banshee 0.13.2 release blog entry.